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Emperor Shows Narrative VR’s Emotive Potential

Emperor screenshot shows a giant statue in the distance, appearing like a black and white pencil drawing

Created by Marion Burger and Ilan Cohen, Emperor effectively uses VR to create an emotional story on Quest. Read on for our full impressions.

Emperor falls somewhere between your typical VR game and a 360° movie. Produced by Atlas V and Albyon Studio, this 40-minute journey puts us inside the head of a father suffering from Aphasia, a condition that significantly impairs your ability to communicate. What follows is a deeply personal experience that will stick with me for some time.

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Using stylish, hand-drawn monochrome visuals with great narration from Olivia Cooke, this story finds his daughter learning more about his inner self. It’s a mostly guided experience where events unfold around you, and interaction is usually limited to picking up objects with hand tracking.

Still, I appreciate the simplicity these controls brought otherwise. Moving to different areas requires pointing at them for several seconds, while grabbing items like the father’s tape recordings will advance the story. Emperor's strength comes from its narrative and what's most interesting is where these areas mix.

Some events are deliberately scripted to make you fail your first attempt. The letters segment mentioned above involved drawing an 'R', alongside another challenge that involved mimicking clock hands. I initially thought my fingers weren't tracking correctly, later realizing it’s a clever approach that highlights the difficulties of this condition.

As the player, your objective is clear. As the father, your means are not. Such moments remind me of Before I Forget, a flatscreen game about dementia. A game can't perfectly recreate these conditions, but mixing speech therapy segments with surrealist dream sequences seems to at least allow Emperor to offer a window into his life. It shows the father’s struggle without making him pitiable.

I’d be remiss not to compare it with Jean-Dominique Bauby's memoir, The Diving Bell and the Butterfly, which detailed his life before and after suffering a stroke that left him with locked-in syndrome. Calling this a VR version of Bauby’s tale isn't accurate, though – Emperor is inspired by Burger’s father. The two conditions are distinct, yet parallels with the film adaptation are undeniably striking.

There’s a similar raw emotion that Emperor captures as you watch his wife and daughter pick up the pieces afterward. The father can no longer communicate like before but he understands everything. Watching the dream sequences unfold and hearing tales of his life puts a human touch to this story and one part nearly moved me to tears. In these moments, I feel connected to his struggle.

Emperor was shown at Venice Immersive 2023 in Italy, and it's available now on Quest.

Update Notice

This article was initially published on September 1, 2023, under the name 'Empereur.' It was updated on September 10, 2024, to reflect the Meta Quest release and use the English title, Emperor.

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