Editor’s Note: In this weekly column, David Robustelli will breakdown the latest rapid prototype he and his team at CapitolaVR have created for VR and/or AR. They are responsible for games like Duckpocalypse as well as prototype projects such as HoloLens Golf, Gear VR Mirroring, and Pokemon GO for HoloLens. Check back each weekend for new prototypes! You can see the previous entry here.
For this prototype we worked on a concept together with the VR Room, an Amsterdam based Arcade hall offering custom made VR experiences. We wanted to test and research if the Manus VR Gloves could be an added value to the users game experience. The Manus VR gloves are gloves which can track the motion of the user’s fingers. The Manus VR gloves are not capable of positional tracking, only hand rotation and finger movement. Therefore, we made DIY straps and attached HTC Vive trackers to it. These straps can be placed on the wrists of the user. With these trackers, the position of the gloves could also be tracked.
The idea was to have meaningful interaction in a VR environment. We decided to make a VR shooter, but with a twist. The player can shoot bullets by making “shooting” movements with their fingers, as if they were using a gun. Also, players can block enemy bullets with their hands. Last, but not least, when the user puts his hands together, the player will charge a massive blast. This blast can be shot when the player pushes his hands forward when fullycharged.
The Manus VR gloves gives the user numerous ways to interact in VR. We’ve just explored the tip of the iceberg when it comes to these special input devices. We hope to create a lot more intuitive, innovative ways to interact with these gloves.
This is a guest post not produced by the UploadVR staff. No compensation was exchanged for the creation of this content. This contribution was provided by David Robustelli, Head of Digital at CapitolaVR.