As announced back in March, orders and licenses for Polygon, the VR body and tracking system from Manus, can now be placed online. Prices for the full Polygon system are not listed, but quotes can be requested on the Manus site.
Manus Polygon is a tracking system that combines Vive Tracker pucks in addition to hand-tracking via a separate glove in order to provide a full-body solution for enterprise VR. To achieve this, the system uses 5 Vive Trackers in total — one on each foot, one on your waist and one of the back of each hand — in combination with Manus’ fully-body inverse kinematics solver and its Prime II Series gloves.
The idea is that the system is easy to set up and eliminates the need for any kind of full body suit to achieve full body tracking. The system also supports multiple users for multiplayer and can produce synchronized and accurately proportioned human avatars from the data. There is a 45 second calibration process, and the finger tracking from the gloves can measure 2 joints per finger and with 11DoF tracking.
Obviously this is an enterprise-focused project, so don’t expect to see any of this integration in your favorite VR games.
While we haven’t tried Polygon ourselves, we did try Manus gloves on one of our episodes of the VR Culture Show in November last year, which you can watch below.
Purchasing the Polygon pack also includes plugins to implement the system in Unity and Unreal. One year licenses for the Polygon system are available to order via a quote on the Manus site now.